8 Reasons Dark Souls II: Scholar of the First Sin Is Worth Playing

Dark Souls II

Dark Souls II is often being scrutinized instead of being shown love. Not in my presence. Yeah, it’s the middle child of the series, comes in a little weirder, doesn’t quite walk or talk like the others, and shows up to family gatherings wearing slightly different armor physics.

That doesn’t mean it is any less of a game. Scholar of the First Sin is packed with three DLCs and expands the world. It is a game worth playing and defending. Don’t think so? Meet me in the arena.

Unique World Layout and Hub System

Dark Souls II Hub
Image Credit: FromSoftware.

Where Dark Souls III opts for a more guided path, Dark Souls II says, “Here’s a cliffside town—go figure it out.” The game drops you into a web of winding routes and divergent zones, encouraging curiosity and rewarding gutsy exploration. That central hub, Majula, becomes a kind of anchor as you spiral out into chaos and return battered but wiser. It’s a structure that gives players real control over their journey.

Majula’s Haunting Peace

Dark Souls II Majula
Image Credit: FromSoftware.

Majula isn’t just a place—it’s a mood. The sunset-drenched cliffs, slow ambient soundtrack, and almost post-apocalyptic calm hit totally different from Firelink Shrine or the Hunter’s Dream. It’s a moment of rest, reflection, and quiet sadness before diving back into the unknown. That kind of emotional grounding is rare in games, and DS2 nails it.

A Massive, Packed Experience

Dark Soul II DLC
Image Credit: FromSoftware.

Between the base game and its three DLCs, Scholar of the First Sin feels like a full-course meal with dessert and drinks. The DLC zones are some of the most intricate and challenging in the entire series—plus, they dig deeper into the world’s lore without spoon-feeding. It’s more than just bonus content; it’s essential to what makes DS2 shine. You’re looking at dozens of hours of varied, rewarding gameplay.

Enemy Remix That Actually Matters

Dark Souls II Aldia
Image Credit: FromSoftware.

Scholar of the First Sin isn’t your standard remaster—it’s a full-blown remix. Enemies are shifted around, item placements get rethought, a new boss, and new invaders show up to ruin your day in the best way. The changes keep even veterans on edge, forcing you to rethink tried-and-true tactics. It’s like returning to a familiar neighborhood where everything’s just slightly… off.

Build Freedom That’s Off the Charts

Dark Souls II Builds
Image Credit: FromSoftware.

If you’re the kind of player who loves tweaking stats and experimenting with weird weapons, DS2 is your playground. Power-stancing lets you dual-wield in a way no other Souls game does, and spellcasting builds feel uniquely viable. Want to be a heavily armored hexer with twin scimitars? Go for it—DS2 won’t stop you. The flexibility here is unmatched.

PVP That Goes All In

Dark Souls II PvP
Image Credit: FromSoftware

Love it or hate it, DS2’s PvP scene went harder than anyone expected. Covenants like the Bell Keepers and Rat King turned parts of the game into chaotic battlegrounds where invaders were just part of the furniture. You had the arena waiting for you. It was janky, brutal, and unforgettable. There was a real “anything can happen” energy that made online interactions wildly fun.

Lore That’s Subtle but Powerful

Dark Souls II Lore
Image Credit: FromSoftware.

DS2 doesn’t hand you its story—it whispers it through fading memories, forgotten kings, and fractured timelines better than the first game. The themes of identity, loss, and cycles of decay are everywhere, and they hit differently the more you dig. You’re not just fighting monsters—you’re unraveling a history doomed to repeat itself. It’s storytelling that respects your brain and rewards obsession.

Mechanics That Dared to Be Different

Dark Souls II Fast Travel
Image Credit: FromSoftware.

DS2 played with the formula in bold ways that deserve more love. Stats like Adaptability gave i-frames actual weight, and fast travel from the get-go shifted the pace completely. These weren’t random changes—they were deliberate attempts to fine-tune the feel of the world and its dangers. Even if not every tweak landed, the ambition is undeniable.

Follow us on MSN for more of the content you love.

Read more:

+ posts

Leave a Reply

Your email address will not be published. Required fields are marked *

Currently Playing:

Mini Motorways

Currently Playing:

Death Stranding 2

Currently Playing:

Yakuza 0: Director’s Cut

Currently Playing:

Date Everything!

Currently Playing:

Date Everything!