‘Clair Obscur: Expedition 33’ franchise not over yet, creative director says

'Clair Obscur: Expedition 33' character Verso stares down the Chromatic Glissando

Time to trade that “whoo” for “whee.”

In a new interview with YouTuber MrMattyPlays, Clair Obscur: Expedition 33 creative director Guillaume Broche said the blockbuster RPG “is not the end” of the IP.

“Clair Obscur is the franchise name,” Broche tells MrMattyPlays in the interview. “Expedition 33 is one of the stories that we want to tell in this franchise. Exactly what it will look like and what the concept will be is still too soon to announce, but what is sure is that this is not the end of the Clair Obscur franchise.”

There’s been little word from developer Sandfall Interactive or the game’s publisher, Kepler Interactive, regarding the future of our favorite Expeditioners. In one interview, COO François Meurisse said the studio is exploring “the ideas [it] already [has] for the next game.”

In the video, Broche shouts out Microsoft’s subscription-based Xbox Game Pass offering, crediting the service with amplifying visibility. “It’s something that is always a bit impossible to quanitfy because, like, for me, the biggest draw of Game Pass, uh, except for like, the money that we got up front, is also the visibility. Like, we are a new IP, nobody knew us, so it’s just like, trying to put the games in front of as many eyes as possible,” he explained.

Set in Belle Époque France, Clair Obscur: Expedition 33 threw the games industry for a loop following its April 2025 release. The dystopian adventure’s stunning visuals, surreal stages, superb performances, and goosebump-inducing original soundtrack — all from a smaller studio on a comparatively modest budget — renewed optimism in a year marked by layoffs, generative AI implementation, exclusionary software and hardware prices, and censorship concerns.

Expedition 33 dropped over four months ago, but third-party Steam data aggregator SteamDB shows the game is still No. 66 on Steam’s top sellers and No. 108 based on daily active users. More than 11,300 players are in-game at the time of writing. The game serendipitously surpassed 3.3 million units sold within 33 days.

The game’s near-immediate cult status likely contributed to well-timed spikes in tangential online searches; Google inquiries for French-to-English translations, in-game expletives, and even “learn French” jumped in the days following its launch.

Check out the full interview on YouTube to tide yourself over ’til we get some more information, but remember: Tomorrow comes.

 

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A lifelong gamer raised on classic titles like Crash Bandicoot, Spyro, and Croc, Stephanie brings her expertise of gaming and pop culture to deliver unique, refreshing views on the world of video games, complete with references to absurd and obscure media.

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