‘Ready or Not’ sells 2 million console units

VOID Interactive’s first-person shooter Ready or Not has officially sold 2 million console units, the studio confirms. The SWAT-centered shooter leans on tactical, realistic “milsim” gameplay requiring real-time decision-making, cooperation, and strategy. Players are tasked with handling in-game bomb threats, saving hostages, and defusing intense and violent situations.

News of Ready or Not‘s latest performance metrics comes after the studio’s 1-million-unit milestone celebrations on July 19 — just four days after its July 15 launch on PlayStation 5 and Xbox Series X|S.

Following word of Ready or Not‘s new achievement, VOID Interactive CEO Julio Rodriguez shared a celebratory post on LinkedIn:

‘2,000,000 Units on Console 🎮

“First, thank you to the players — for showing up, playing hard, and bringing order to chaos.

“Next, to the VOID dev team for building what we believe is the quintessential tactical FPS of our era — and to our friends and partners for helping us bring RON to console.

“More updates and content ahead. Are you Ready or Not?”

In a related news release, Rodriguez said, “Thank you to the players for showing up, playing hard, and bringing order to chaos. To the VOID dev team for building what we believe is the quintessential tactical FPS of our era — and to our friends and partners for helping us bring RON to console. More updates and content ahead.”

Though Ready or Not only hit consoles two weeks ago, the PC version first dropped in late 2023 via Valve-owned digital game retailer Steam, where it surpassed 9 million units sold in April 2025. Accounting for the newly reported console sales, Ready or Not‘s lifetime sales have now eclipsed 11 million.

Ready or Not isn’t only making headlines for its sales performance, though.

Swirling censorship concerns and accusations of undisclosed AI use have resulted in dismal new Steam reviews, many of which cite the sanitization of formerly graphic gameplay. Ahead of its console kickoff, VOID Interactive admitted the realistic FPS would face some content changes.

“Throughout this console port process we’ve done our utmost to only make changes when they are flagged as absolutely required by our first party partners, and any changes aim to remain faithful to the original tonality of the game,” VOID said. “Our age rating as it stands for console is ESRB M-rating, PEGI 18, and USK 18 to give an idea. Still, there are other game content requirements that console platforms have in order to exist on their systems, and a portion of these changes will be visible on the PC version.”

While some players lamented content clean-up, others took to social media to highlight what they believe to be AI-generated assets. A recent GamePressure report says gamers are “spotting strange-looking assets, especially on posters,” as well as other “AI slop“ components. One user noted “a girl with way too many eyebrows,” an uncanny addition akin to many AI-generated images’ extra body parts. Ready or Not‘s purported reliance on artificial intelligence for important accessibility features like subtitles also raises concerns.

At the time of writing, the studio has yet to address gamers’ AI-related inquiries.

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A lifelong gamer raised on classic titles like Crash Bandicoot, Spyro, and Croc, Stephanie brings her expertise of gaming and pop culture to deliver unique, refreshing views on the world of video games, complete with references to absurd and obscure media.

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