Game studio Quantic Dream — the group behind hits like Detroit: Become Human, Beyond: Two Souls, and Heavy Rain — announced Spellcasters, a “competitive multiplayer experience.” In a blog post on the studio’s website, founder David Cage laid out the changes unfolding at Quantic Dream including team expansion and news of its new Paris headquarters, among other details. Cage also clarifies that, yes, the group’s Star Wars: Eclipse project is still happening. Star Wars: Eclipse was first teased at The Game Awards 2021 with an eye-popping trailer, but not much has been said about the Star Wars project since. That changed today, but not by much; Cage shared a single sentence regarding the project, simply confirming its existence.
About Spellcasters
Spellcasters, which a new press releases describes as the studio’s “first-ever multiplayer game.” Spellcasters will reportedly be a free-to-play 3v3 game, a notable departure from the team’s narrative-rich, emotional “choices matter” adventures.
“With the first closed beta kicking off later this year,” the studio’s official press release states, “the studio is thrilled to invite players to take part in early testing, share their feedback, and help shape the game’s evolution. To support this journey, players can now join the official Spellcasters Chronicles Discord server, a dedicated space for community discussion, and register for the closed beta […]”
Players interested in the Spellcasters beta can explore the official website and check out the game’s teaser trailer here.
Quantic Dream’s Statement
The full statement was shared on Quantic Dream’s official website:
“For over 28 years, Quantic Dream has been pushing the boundaries of interactive storytelling. With award-winning titles like Heavy Rain, Beyond: Two Souls, and Detroit: Become Human, more than 25 million players worldwide have shared the journeys of Ethan Mars, Jodie Holmes, Kara, Markus and Connor, with us.
“Since 2018, we have entered a new phase of growth and innovation. We doubled the size of the team, bringing together talents from all over the world united by the same passion for creativity. We opened a new studio in Montreal, moved into new headquarters in Paris, built the next generation of our proprietary technology, and became our own publisher.
“After years as a single-project studio, we also decided to take a new step. Multiple teams are fully dedicated to crafting the next generation of great games, including something very different, a competitive multiplayer experience, born from the same spirit of curiosity and creativity that has always defined us.
“This new title may surprise our fans as it is very different from what we have done so far. But taking risks, challenging ourselves, exploring new ways of playing and telling stories, and attempting what seems impossible, has always been part of our DNA.
“We also know how demanding it is to create something new. Earning the trust of players, standing out in such a competitive space, and introducing fresh concepts is incredibly challenging. And since we have no legacy in this genre, we know we have everything to prove — which is why your support and feedback will be essential. Together, we believe we can create something truly unique.
“Of course, development of Star Wars: Eclipse continues, and we are eager to share more with you in the future.
“I want to take this opportunity to thank all our fans around the world for playing our games year after year, for their kind words whenever we meet, for their patience and encouragement.
“This is the beginning of a new chapter for Quantic Dream. Thank you for being with us on this journey, we can’t wait to share what comes next.”
About the Studio
French game studio Quantic Dream was founded in 1997 by current CEO David Cage. The company’s most prolific project, dystopian adventure game Detroit: Become Human, remains the studio’s bestseller with more than 11 million units moved since the end of 2024. Despite the studio’s commercial success, studio founder Cage has made headlines of his own. Back in 2018, Quantic Dream was involved in hostile workplace lawsuits filed by former employees. One report from The Guardian cited instances of sexism, offensively doctored photographs, overwhelming workloads, unsavory language, and overall toxic behaviors. The studio successfully appealed the ruling in 2021.
That same year, French outlets reported Cage had made offensive comments about women and those identifying as LGBTQIA+. In 2021, Checkpoint Gaming covered Cage’s statements translated into English. In a 2022 GamesRadar+ interview, Cage said he “never said or even thought such things.” His quote continues: “I fully understand people were shocked by seeing those words, and I am deeply sorry for the pain and confusion they have caused to women and the LGBTQIA+ community. The quotes are abhorrent, and they do not reflect my views, nor the views of anyone at Quantic Dream.”
Follow Outrun Gaming on MSN for more content you love.
Leave a Reply
You must be logged in to post a comment.