New deckbuilder Litany launches playtest at gamescom latam 🎮 Outrun Gaming

New deckbuilder Litany launches playtest at gamescom latam

Given the runaway success of Slay the Spire 2, it shouldn’t be a surprise that one of the most popular genres at PAX East 2026 was deckbuilders. There were two, in particular, that caught my eye, ironically both from publisher 2 Wedges: Sigils of Nightfall, the Mork Borg-inspired dungeon crawler, and Litany, which is best described as a wonderful mashup of Balatro and Slay the Spire.

The game’s concept centers around venturing through branching pathways as you progress deeper and deeper into a dungeon. You’ll take your basic deck of cards, upgrade it during your run, and use easy cards to increase your damage through boosts, multipliers, and various synergies.

2 Wedges announced today at gamescom latam that a playtest for Litany is launching today on Steam. You can register and sign up for the playtest on the game’s store page. As someone who had to force myself away from the booth, I’ve been having a blast with the playtest over the past month.

“It’s all about making the numbers go up,” the team told me during my time with the game at PAX East. It’s also something that resonated with me since, well, I like making the number go up. There’s something satisfying about discovering various synergies in your deck that unleash multipliers that one-shot even the most intimidating enemies.

Litany is one of the most addictive games I’ve played in quite some time

Litany is one of the most addictive games I've played in quite some time
Image Credit: 2 Wedges.

During my hands-on preview for Litany, I talked about how the game trades in the slow, methodical pace that we normally see in deckbuilders for over-the-top multiplayer from the get-go.

Even the most basic synergies are not only obvious from the start, but result in impressive damage output. It quickly becomes less about whether or not you can complete a run (don’t get me wrong, there’s still a challenge), but instead how efficient your runs become. Litany isn’t afraid to let you become overpowered, and the game succeeds because of this design philosophy. It’s nice to feel overpowered, after all.

Ahead of its playtest, a patch went live last week, introducing various bug fixes and balance changes to the game. In regards to balancing, the official patch notes state that “general minor balance adjustments across various units and cards.” To be honest, though, I haven’t noticed too much. Given the number of times I see a game’s balance change nerf strong classes or builds rather than buffing the weak ones, it’s a super nice change of pace to remain strong.  The rest of last week’s patch is geared towards stability and bug fixes.

Litany currently has no release date, but is playable at gamescom latam through May 3rd, 2026.

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