Vampire Crawlers: The Turbo Wildcard from Vampire Survivors (2026 - © poncle; Nosebleed Interactive) 🎮 Outrun Gaming

Vampire Crawlers sells 1 million units in one week

Vampire Crawlers, the turn-based roguelike deckbuilder from Vampire Survivors developer poncle, released just one week ago on April 21, and it’s already got its fangs in more than one million players. The Vampire Crawlers team announced the milestone in a new announcement on Steam. “First of all, thank you to everyone who has been playing Vampire Crawlers since launch,” the post opens. “The game released on April 21 on Steam, Nintendo Switch, Xbox, and PlayStation, with 1 million users in its first week. That is obviously a ridiculous number, and as our first Vampire Survivors spin-off, it means a lot to us.”

“Vampire Survivors began as a very small, very strange project, and over time it grew into something much bigger than we ever expected. Vampire Crawlers is the first time we’ve tried to take those same core ideas and push them into a completely different genre. So thank you for trusting us enough to come along for that, and for the overwhelming response.”

At the time of writing, Vampire Crawlers: The Turbo Wildcard from Vampire Survivors boasts more than 5,280 Steam reviews and an “Overwhelmingly Positive” review average.

The post then shifts gears to detail the technical aspects of the game’s new Hotfix 1.4.1. Improvements include remedies for save slot errors and corrupted data detection, as well as crashes caused by Gatti Amari scuffles (meee-yow!). Check out all the new post-patch updates:

Hotfix 1.4.1 →

Vampire Crawlers: The Turbo Wildcard from Vampire Survivors (2026 - © poncle; Nosebleed Interactive)
  • Fix a crash caused by a Gatti Amari scuffle happening as an encounter ends
  • Fix a save slot error that could occur if a brand new player exited before the tutorial finished loading
  • Improve detection for corrupt save data, or save data brought back from a later version to an earlier one
  • Add limit to frame rate based on monitor refresh rate to to fix too many resources being used (should reduce number of crashes)
  • Fix a crash caused by the Echo gem
  • Demo saves still in the tutorial are now deleted when upgrading to the full game (prevents broken save states)
  • Improve saving integrity to avoid corruption in the case of power cuts or unexpected app closure
  • Fix an issue where two save slots could be loaded at the same time, which should help prevent achievement progress from being wiped

The studio is also working on an Endless Mode, which developers say will ship alongside other quality-of-life (QoL) updates. Developers’ message teases four upcoming QoL improvements, including more languages, simplified Deck View access, and easier ways to quit the game. Right now, players must close Vampire Crawlers via the Village’s Settings building.

Pick up your copy of Vampire Crawlers on Steam today, and be sure to follow the game for more technical updates as they’re announced.

Follow Outrun Gaming on MSN for more content you love.

RELATED:

Scroll to Top